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Old Jun 13, 2007, 12:57 AM // 00:57   #21
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Lightbulb This is what I think of it:

Legendary Defender of Ascalon should stay the way as it is now, except it should be taken out of the Maxed Titles count, for the sake of keeping it a title for perma-Pre-Searing characters without rewarding Post-Searing characters in a very disputable way.

Legendary Survivor should just require to add 1337000 xp without dying, but the counter should just restart with every death; as for the way it is now, 2 year old characters never were given the chance to attain this title.

Quote:
Originally Posted by Frozy
Mmm... actually, i got a small suggestion.
Those who achieve Legendary Survivor the "Normal Way" (without dying even once) will get the title in a different color.
I mean, when displayed, it'll show in, say... Gold.
That way, their title won't lose it's value, people will still see they got the "original" Legendary Survivor, while the rest of the players will still be able to get the title (though not Golden) and add a point to their Maxed-Titles Title (Kind of a Big Deal, etc)
What do you think?
I think that's an awful suggestion. Giving "original" Legendary Survivors a unique title display is just asking for trouble; it would just expand the controversy.

Last edited by Bazompora; Jun 13, 2007 at 01:18 AM // 01:18..
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Old Jun 13, 2007, 01:24 AM // 01:24   #22
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Quote:
Originally Posted by wetsparks
My main thing about those two titles is that I think we are going to get some kind of reward for our titles in GW2
i think it's just like a trophy-type deal in gw2. if there's some tangible bonus in gw2 for titles in gw, that would be f'ed up. the folks at arenanet have better business sense (i think) than to do that. that would create a reason for the people who never played gw to not buy gw2. adding reasons for people to not buy something is a terrible way to launch a product.

like i said before, arenanet should fix that bug if old characters with 0 deaths can't get the survivor title. if people mean that their old characters can't get the survivor title because the player didn't know there would be a title then...well, i couldn't make a ritualist until factions came out either and i kinda see it as the same deal. i may be biased because (as i said earlier) i've made and deleted a few characters in order to get that title. also it seems like having a monk with every skill in the game is kind of a jump-start on getting survivor. i think i had over 3 million xp on mine when i was farming the ectos for my main's fow armor (yes...some people don't buy it with "chinese gold")

i think the defender title (if it does exist...i'm still skeptical) was something arenanet gave to people that went through that tremendous hassle already or they would've made it something that wouldn't require an exploit to acheive (granted a clever and incredibly tedious exploit which is what the devs probably acknowledged by making it a title.

seriously though, if the titles actually have a functional application in gw2 (and not just a trophy), that would be the thing they would need to change imho. it would be unbalanced and just bad business. i really doubt they would do that.
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Old Jun 13, 2007, 01:27 AM // 01:27   #23
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whoa, i hit "quote" instead of "edit"

i do feel you on the account-based thing. that's a great idea. i also agree with the defender title not counting towards the max title count.
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Old Jun 13, 2007, 02:07 AM // 02:07   #24
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Quote:
Originally Posted by Voltar
it would be unbalanced and just bad business. i really doubt they would do that.
I'm willing to bet money they would, they are that stupid.

I do like the idea that LDoA shouldn't count for max titles, same with Survivor if they won't let existing chars get it.

but the proble mdoes still lie in the fact they're rewarding both titles with something in GW2 when both are complete and utter bullshit.

Quote:
QFT! People should stop bashing the Survivor title.

Would they like it if I bashed their Faction titles cause all they did was lutrun? Or if I bashed people's Hero title cause they use cookie cutters?
Or the Commander title for using nothing but R/P Heal as One?
Or Gladiator for nothing but RA/Ragequitting?

I really don't care, the fact is Anet put the titles in then do nothing to stop abusive methods of maxing them. So i'll bash the title all i want till they do somet about it.
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Old Jun 13, 2007, 03:19 AM // 03:19   #25
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I like the idea of a kill count reset for xp, let us all have the fun in it!!!
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Old Jun 13, 2007, 11:54 PM // 23:54   #26
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Quote:
Originally Posted by Voltar
i think it's just like a trophy-type deal in gw2. if there's some tangible bonus in gw2 for titles in gw, that would be f'ed up. the folks at arenanet have better business sense (i think) than to do that. that would create a reason for the people who never played gw to not buy gw2. adding reasons for people to not buy something is a terrible way to launch a product.

like i said before, arenanet should fix that bug if old characters with 0 deaths can't get the survivor title. if people mean that their old characters can't get the survivor title because the player didn't know there would be a title then...well, i couldn't make a ritualist until factions came out either and i kinda see it as the same deal. i may be biased because (as i said earlier) i've made and deleted a few characters in order to get that title. also it seems like having a monk with every skill in the game is kind of a jump-start on getting survivor. i think i had over 3 million xp on mine when i was farming the ectos for my main's fow armor (yes...some people don't buy it with "chinese gold")

i think the defender title (if it does exist...i'm still skeptical) was something arenanet gave to people that went through that tremendous hassle already or they would've made it something that wouldn't require an exploit to acheive (granted a clever and incredibly tedious exploit which is what the devs probably acknowledged by making it a title.

seriously though, if the titles actually have a functional application in gw2 (and not just a trophy), that would be the thing they would need to change imho. it would be unbalanced and just bad business. i really doubt they would do that.
On the official Guild Wars Wiki it says this
Quote:
Originally Posted by GWW
Heroes are born in the crucible of conflict and tempered in the flames of battle. Their deeds shine throughout history as a beacon of hope to those who must rise to defend the world in ages to come, becoming part of the legend of the land. The legends forged within Prophecies, Factions, Nightfall, and the Eye of the North will not be forgotten in the future world of Guild Wars 2.

Your deeds from the original Guild Wars campaigns will be commemorated in the Eye of the North expansion in your Hall of Monuments. The Hall of Monuments will reflect the achievements you earn in Eye of the North as well as those earned in Prophecies, Factions, and Nightfall. You will even be able to show off your hall to friends. Then, when Guild Wars 2 arrives, each of these monuments will correspond to special features your Guild Wars 2 characters can "inherit" from your own legendary past, giving you access to exclusive titles, companions , weapons, attire, and miniatures. These inherited items are unique: there is no other way within Guild Wars 2 to acquire them.
And I think it is good business because some one new to the Guild Wars franchise when GW2 comes out, sees this stuff, finds out the only way to get it is by playing the previous games, that would encourage them to get the older games.
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Old Jun 14, 2007, 12:09 AM // 00:09   #27
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Legendary Defender of Ascalon; let's leave it as a stupid title. If someone wants to show off their ability to death level a moa, let them. I know I don't have the skill to leave my computer running for hours, that takes brains.

Survivor; any span of the experience. It's just a big slap in the face to your two year old customers to not even gives us a chance at the title.
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Old Jun 14, 2007, 04:27 AM // 04:27   #28
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The way I see it is that if you want the title so bad then restart your character. If you don't want to restart your character then you don't want the title enough.

Please don't flame me and say how you spent all that time and money and crap like that because if you don't want to restart then you don't want it enough...end of story.

/Equip R9 (strengh) Skull Shield +10% Amor Vs. Flamming
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Old Jun 14, 2007, 07:53 AM // 07:53   #29
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Quote:
Originally Posted by 1 up and 2 down
Please don't flame me
... because you know you deserve to be.

There is something like a reasonable desire to get to an objective; of course if you remove reason from the equation, everything becomes feasable.

Now go bait somewhere else.
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Old Jun 14, 2007, 09:13 AM // 09:13   #30
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Default Legendary Survivor for existing characters solution

Here's my proposition for giving characters access to the Legendary Survivor title track. This can be restricted to characters that were made prior to the introdction of titles or all characters or open to all characters who wanna try and take on the title.

1) Introduce a quest in the late-game areas of each continent. For example, Harvet Temple in Cantha, Ember Light Camp in Tyria and The Mouth of Torment in the Desolation. The quest would be the same "A Challenge of Survival" or some such cheesy name. The story would be about some lost Kingdom of Orr artifact that was recovered which unlocks great potential for those who can show they are able to evade Grenth's grasp or some such hocus pocus.
2) The objective of the quest would be to survive for 250k XP without dying. If the player dies at any point, the quest fails and they have to abandon it and retake it. If the player succeeds they can cash the quest.
3) Completing and cashing the quest unlocks the Legendary Survivor title track on your character as if it's a new character. And you now have a chance to go for any of the three ranks.

This achieves two things:
a) It allows players with older characters to try for the title. They are ANet's most loyal customers who were there from the beginning, but somehow their favorite chars are basically penalized for their loyalty by always achieving less than new chars. This has been an injustice bugging me for a long time.
b) It avoids trivializing the title. I think opening the title so that it counts 1.4 million from the next time you die is too easy. This sets the bar such that trying for the title is a difficult task, but not an arm and a leg.

It is open for debate how open this should be:
1) Should any character be allowed to take these quests, or only characters started prior to a certain date?
2) If after you start on your legendary title you die, should you be able to retake the quest or is that it?

I am personally in favor of openning both. i.e. rewriting the title so that it's basically doing the quest and then surviving afterwards.

Let me know what you think folks. I think this is a very promising idea but I'd like to know what others think.

P.S.: I do have a survivor character myself and she earned it the hard way soloing nearly all of Cantha and most of Elona and asking for help only in a few missions along the way. But I'd really like my favorite character, my ele, to have the title.
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Old Jun 14, 2007, 09:51 AM // 09:51   #31
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Quote:
Originally Posted by Karlos
They are ANet's most loyal customers who were there from the beginning, but somehow their favorite chars are basically penalized for their loyalty by always achieving less than new chars. This has been an injustice
Right on the spot, comrade.

But 250K xp in some mad "PvWaves"-quest is a bit over it imo, and probably too much of a realisation for the devs.
140600 XP is what it takes to get to the 1st tier, achieved at lvl 20 of a new char; as now lvl 20 players can use Hard Mode for faster lvl'ing, it would allow lvl 20s who get a try at Survivor an unfair advantage for the 1st tier. Therefore, it'd be more fair to set 140600 XP without dying as the margin before the Survivor title track starts counting; setting the total of xp to get to Legendary Survivor at 1478100 XP for 2 year old chars & "2nd-chancers" vs 1337500 XP for new chars.
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Old Jun 14, 2007, 10:12 AM // 10:12   #32
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Well if You dont want the survivor or LDoA titles "cheapened" then i propose any character created before those titles were added is able to earn 2 special titles that Cant be earned by any newer character. eg Abaddons Bane (gained after completing the Last titan mission) and Tool of the Gods(tier 1)/Weapon of the Gods(tier 2)/Champion of the Gods(max tier) gained by completing all non repeatable missions in each campaign (ignores any quest that is character campaign specific
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Old Jun 14, 2007, 10:18 AM // 10:18   #33
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Quote:
Originally Posted by Bazompora
Right on the spot, comrade.

But 250K xp in some mad "PvWaves"-quest is a bit over it imo, and probably too much of a realisation for the devs.
140600 XP is what it takes to get to the 1st tier, achieved at lvl 20 of a new char; as now lvl 20 players can use Hard Mode for faster lvl'ing, it would allow lvl 20s who get a try at Survivor an unfair advantage for the 1st tier. Therefore, it'd be more fair to set 140600 XP without dying as the margin before the Survivor title track starts counting; setting the total of xp to get to Legendary Survivor at 1478100 XP for 2 year old chars & "2nd-chancers" vs 1337500 XP for new chars.
A quick clarification: No Waves. No actual monster spawns. The quest just stays active in your log and then you go out and kill stuff anywhere you want or like. Once you've amassed 250k XP from the point when you took it, the quest is successful. Whether you go farm the Jade Brotherhood Knights in Wajjun Bazaar or Grawl in Witman's Folly is entirely up to you.
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Old Jun 14, 2007, 10:44 AM // 10:44   #34
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Make LdoA and Survivor self-exclusive by programming, not by coincidence.

Make survivor available to thos who gather exp without dying not to those who do not die at all.

Done.
That way, if you get LdoA you won't get Survivor, so the 'total' amount of possible titles would stay the same...

The third solution would be to make the survivor and the LdoA not count fot the Kind of a big deal titles.

Althought I still think the better solution would be just to give the title LdoA to anyone that cleans the other side of the wall some times... like 10..50..100 or so. Then let people go back there by Symon the scrybe... and for those who came back, they'll have to clen the area in hard mode, not in normal, like PreSearing characters.

Then make the surviror available for those who do not die in a certain period of time (going back to 0 if you die, even if you already have 1 or 2 tracks) and done... no 'impossible' titles.

Making new characters will NEVER be a solution.
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Old Jun 14, 2007, 11:30 AM // 11:30   #35
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agree!!!!!!!!

i dont want to delete my charactor and create a new one to get the survivor title, it is too cruel, i dont mind to start from zero experience and fight again....

my charactor died with almost 1M experience......

i am upset about it.....someone help me....pls....i want my charactor get the title and i dont want to delete him...
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Old Jun 14, 2007, 02:10 PM // 14:10   #36
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If you died, you are not a Survivor are you? I don't have a Survivor character. I have 8 characters made before the title was available, all who died multiple times. Making it based on XP since the last death is not a Survivor.

IF YOU DIE YOU ARE NOT A SURVIVOR!

Get over it, or delete the character and try again.
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Old Jun 14, 2007, 02:22 PM // 14:22   #37
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Question

Quote:
Originally Posted by MagmaRed
If you died, you are not a Survivor are you? I don't have a Survivor character. I have 8 characters made before the title was available, all who died multiple times. Making it based on XP since the last death is not a Survivor.
IF YOU DIE YOU ARE NOT A SURVIVOR!
Then, shouldn't people for the same reason have their Survivor title removed, if they die?
Can you tell us why they should keep their title, if they die, while others never got a chance at it?
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Old Jun 14, 2007, 02:28 PM // 14:28   #38
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Quote:
Originally Posted by Bazompora
Then, shouldn't people for the same reason have their Survivor title removed, if they die?
Can you tell us why they should keep their title, if they die, while others never got a chance at it?
Because they survived. The title is not NEVER DIED, its Survivor. You gain a set amount of XP to gain the title. If you die after reaching lvl 2 of the title, you can't get lvl 3. You Survived long enough to get the title.

I would like to get this title too. However, I view all the people asking for a change in it to be cry babies. The title is not flawed. It can easily be farmed - just pay a powerleveler. If you die before getting the XP required for the title, you don't deserve the title.
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Old Jun 14, 2007, 02:38 PM // 14:38   #39
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Question

Quote:
Originally Posted by MagmaRed
I would like to get this title too. However, I view all the people asking for a change in it to be cry babies. The title is not flawed. It can easily be farmed - just pay a powerleveler. If you die before getting the XP required for the title, you don't deserve the title.
Then how do you justify the fact that older characters never received the opportunity to attempt the title?
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Old Jun 14, 2007, 02:52 PM // 14:52   #40
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Quote:
Originally Posted by Bazompora
Then how do you justify the fact that older characters never received the opportunity to attempt the title?
Or those who lost it because of Anet's screwups (like the VS Bug or Server Lag)

These reasons alone are enough to call it Broken.
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